IMPORTANT NOTE: As this item is for tinies and uses animations, you will need to turn off the Animation Overrider that is built into your tinies avatar. The command to do this will most likely be one of the following '/ao off','/1ao off' or '/63ao off'. To turn your Tinies Avatar AO back on when you are finished you will need to use the revers command '/ao on','/1ao on' or '/63ao on'. If none of the above commands work on your tiny Avatar you might need to check with the creator what the correct command is to turn the built in ao on and off. Attach this barrel to your avatar (it should attach to your pelvis attachment point) When you walk around on it, the barrel will roll underneeth your avatar. The barrel is collision enabled which meens... - If you bump into another avatar at speed you will fall off. - If another barrel hits you you will fall off. - Of you are hit by a water balloon you will fall off (water balloons to throw at others are included) - If you go on a special ramp prim you will be pushed up in the air. You can throw you waterballoons by wearing the waterballoon attachment, going into mouselook, aiming and clicking the left mouse button. ** Ramps ** Ramps will cause your avatar to roll up when you come into contact with them. You can turn a normal prim into a special one which pushes avatars using a barrel or other abranimations collision/ramp enabled product by lableing it one of the following. xRampExtraSmall - Will apply a small push on an avatar that comes into contact xRampSmall - Good for most ramps and half pipes xRampMedium - Will cause a much higher jump xRampLarge - Lots of push xRampExtraLarge - Even more push I recommend that rather than actually calling your ramp one of the above names, you make a trigger prim at the point on the ramp that you want the jump to occur. The prim must not be phantom. Please see the example ones included. Example ramps are set up in my main store.
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