Copy/Mod/No Transfer So you can make backups. Features : - Realistic Animations, sounds and special effects with lots of options. - Various Push Settings for use in push enabled areas - SL Damage on SL Damage enabled land - Various weapon specific options for special effects etc. - Control through keyboard OR using hud buttons - Detailed Combat with attacks, blocks and counter attack. - Scoreboard and quest information on website. - Quest HUD Included for taking part in combat evolution quests. (more quests will be added) - Controls seperate from weapon, so you can build your own weapons to use with the system. - Auto Update Feature - Sheethed versions included with drawing animation (hip and back) - and much more... Combat System Compatibility :-= - Compatible with other Combat Evolution Weapons. - Compatible with the DCS combat system (included weapon does enhanced damage). - Safe Zone compatible - SL Damage on Sl Damage enabled land Free dagger also Included as part of the quest pack, this weapon will do more damage than the basic dagger however.
scores, help and quest info at http://www.abranimations.com/combatevolution ** Version 1.3 Release Notes **
* Bug fixed where SLDamage 60% did not work due to a missing % sign in the menu. * Added feature to change how attacking works. By default when you attack your AV is fixed in position. This can now be turned off. If you say in chat '/1specialmenu' a menu will pop up with the options enableSA and disableSA enableSA - enables stop attack motion, fixing your avatar in position when attacking disableSA - disables stop attack motion, allows your avatar to continue moving when attacking. * Added an update check when you attach the HUD. It will not automatically send you the item though. ( It drives me nuts when i keep being sent items when I dont want to take the update.) To actually get the update you will need to use the Update option in the options menu. You will at least now know though that there is an update available without having to check the website. PERMISSIONS
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