This item allows you to clamp onto and walk on prim walls and ceilings in Secondlife.
The package includes a set of gravity boots you can wear which include special FX. The key scripts for the anti grav however are inside the separate HUD. You do not have to be wearing the boots for the Anti Grav HUD to work.
**************************
* The Anti Grav HUD Instructions *
**************************
The HUD when attached has 3 buttons.
1. Power On/Off. (Far Left HUD Button)
When switched off the and grav clamping functions will not work. Switch it on to activate these functions.
2. Ceiling/Wall Mode Button. (Middle HUD Button)
This button switches between wall walking and ceiling walking modes. When the arrow is pointing up it is in ceiling walk mode. When the arrow is pointing sideways the HUD is in wall walking mode.
3.Anti Grav Boost Button. (Far Right Button)
Press this button to boost forward/upward. Upon collision with a prim surface you will then lock to it. If the HUD is in wall climbing mode the boost will shoot forward and clamp horizontally to a wall. If the HUD is in Ceiling mode you will shoot upward and clamp upside down to the ceiling.
**********************************************
* Controlling your avatar when clamped to a prim surface *
**********************************************
When attached to a prim surface use the arrow keys to walk around. The direction the avatar moves will depend upon the mode the hud is in. You can switch modes while clamped if you wish to walk from a ceiling to a wall or vice versa.
If you wish to detach from the prim surface you can either turn the HUD off, or press the page up or page down key on your keyboard.
- Alternate method of attachment
If you are near a wall you can also just jump onto it if you wish. The HUD will automatically clamp you to the surface if you are still jumping when you collide with the wall.
****************
* CHAT COMMANDS *
****************
you can hide/show the HUD with the commands /1gravityhide & /1gravityshow
*********
* UPDATES *
*********
This edition includes future updates. If any are released they will be sent to you automatically when you attach the HUD.
Final Note :-
Please be aware that creating the illusion of wall walking and ceiling walking has been quite a tricky process. Although I have done my best to make the movement along walls and ceilings as seamless and clean as possible, it is not perfect due to an assortment of SL limitations. Movement will not always be as smooth as it is when you move your avatar normally along the ground.
Usage Tip.
You may find (especially on walls) that sometimes it is necessary to line your avatar up a bit to prevent them walking into the wall. The easiest way to do this is to pan the camera behind the avatar.